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How to Deal With Overhead Pressure – Dragon Ball FighterZ Tutorial

How to Deal With Overhead Pressure – Dragon Ball FighterZ Tutorial Posted on May 17, 201824 Comments



Here is where you can find the frame data:
http://www.dustloop.com/wiki/index.php?title=DBFZ/Frame_Data
just click your character and look for “5A” under the “startup” column.

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24 comments

  1. very helpful video, please do more like this ! no matter how small the tips are, everything helps…. maybe you could do a video explaining more about the clash mechanic idk

  2. The reason it doesn't work in the corner is because of no push back from blocking the overhead, and that is also why you have unique corner combos that work and don't work midscreen.

  3. In most cases jumping back before they overhead works to space out of the pressure. Ive seen people do it to me when i know they might crouch block just to get them to stand so i can low kick but they always jump out so yea

  4. Yo! I just recently found out about your channel because of recommended (yes it actually works from time to time), and I wanted to say that I really anjoy watching your content! I love how you get so excited about the game and as someone who gets frustrated a lot, it is really refreshing to see that you never get mad. Keep doing what you’re doing man! You got my support.

  5. I haven't played this game in awhile, then I got this notification. Is it worth going back to? Pretty sure everyone is a God on this game by now lol.

  6. The case could be that when you block a move it pushes you back. This little bit of space is what lets you do your standing light. But in the corner there’s a wall at the end so you can’t get pushed back. This makes it for you are unable to do your standing light.

  7. I ALWAYS see my opponent do 4M during his blockstrings, but I can't defend in time (even though the 4M is really slow). ya know what…I'm just gonna blame it on the input lag

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